My reading of pp. 30-31 of the current gamespec is, that that should give me a game with one+ regular timeslots after the bootstrap period. Following the example from p. 31, the probability of seeing something longer than, say, 150 timeslots should be in the single digits. Yet, whenever I run this I'm getting 360 regular timeslots *beyond* the bootstrap length. Is this the intended behavior, and if so why?
I'm running the 0.5.1 version of the server straight from the Maven repo.
I tested the current master branch from github. It's possible that the 0.5.1 version is defective in this regard, but I do not have time to chase it down. You would be welcome to check through the commits in server-main since then and see if you can find the fix, but I do not recall doing anything that would change that particular behavior.
Is there a reason you cannot use the current version? It should all be deployed to the Sonatype snapshot repo, so you don't even need source. There's even a current distribution bundle for it.